![]() Because of this it turns something that could of been great into something that's only just above average. ![]() Given a slight visual polish (16:9 mode please) and fully implemented Wiimote controls (ala Wii Sports) and Super Swing Golf would be a total joy. Simply put it doesn't have any major problems, but fails to innovate in any area. It's hard to fault the game from a general perspective, it's well presented, solid controls and easy to understand structure. ![]() With a total of fourteen courses to play through you won't be short of new links to play, impressive. Not only is the visual style all happy, colourful and bubbly so is the music and sound effects, some quite wonderful Japanese game music is to be found in this title, sure to put a smile on your face. The extremely vibrant Japanese anime style will appeal to alot of gamers, but would probably fool some into thinking its a kids game, those are the people that should research some of Tecmo's other games. For those new to the game or simply want to brush up their game, the included practise mode should help them out. If you fancy some more familiar gameplay, the simple VS mode will get you straight into the action against a computer or human opponent. Kitting out your character in the latest golfing fashion and clubs will improve their game, giving them extra power, control and spin.Įach course has a number of challenges and mini games before you face the final "boss" match-play which when beaten will unlock the next course. Whilst making your way around the courses in tour mode you will unlock a number of clothes, characters and other goodies all available from the Clubhouse. You get to use a limited number of (purposely unrealistic) power shots during a round, each one has a descriptive name such as "Cobra", a shot that drives low and hard then ascends and drops at the last moment. However it doesn't end there, you have a full range of golf clubs to choose from, each with varying distance, interactive map so you can pin-point your aim and even special power "Pangya!" shots. This system lets you be far more precise in power as you lock it in place, but lacks any form of realism that's found in the Wii Sports method.īecause of this its hard to recommend to people who simply wanted an expanded experience of what they had in Wii Sports, instead we get something that's in-between Wii Sports and any other console golf game. Instead of the intuitive controls we're present with something more basic, taking a shot is simple, after you select your club and adjust your aim a single press of goes into shot mode, twisting your hands back like a golf swing you adjust the power bar, once happy a quick swing whilst pressing and holding completes your shot. Sadly Super Swing Golf doesn't take advantage of this obvious control method and sticks with something more traditional, presumably due to its roots of the online PC game. Like us, you'd probably expect all Wii golf games to take lead from the benchmark golf section included in Wii Sports. Obviously the controls are one of the key points that people want to know about, just what control scheme have Tecmo decided to include in this latest version? We're going to get straight to the point:. Surprisingly this mode works well and keeps your interest more so than a standard/straight golf game. Tour mode follows your characters progress around the different courses where you must complete mini games and mini match-plays against other characters in order to progress to the next course/area. Unlike simulation golf games Super Swing Golf actually has a story/adventure mode - well, almost. Expect some completely unrealistic characters and extravagant locations and courses. It's an over the top, heavily Japanese inspired Wii golf title. Super Swing Golf: Season 2 (known as simply Super Swing Golf in Europe) is all about the "Pangya!", Korean for "Bang!".
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